This is the third book in a steampunk trilogy. The White City wraps up a fable that is loosely based on the tall tale of John Henry and the nine pound hammer. In this world, though, the railroad now cutting through America, is part of an evil take-over by mechanics and technology. A black-coated, top-hatted, evil industrialist is using a machine called the Magog to control humanity. Anyone who is too close to where it is in operation begins to fade. At that point, if the infected person tries to leave the vicinity, they begin to cough up black oil and die. The only hope to fight this mechanized evil is the natural magick of Ramblers. They use spell components from nature to work an earth friendly magic. The White City finishes a battle that began in the first book of the trilogy, The Nine Pound Hammer.
I read this together with my eight year old son. I thought it was alright. I have not come across a lot of steampunk that I thought was appropriate for younger children. That seems like a serious lack! The mix of magic and robots hooked my son immediately and he loved the entire trilogy.
Siblings Zander, Kit and M.K. West have been on their own ever since their dad died while on an expedition. Their father was the famous explorer Alexander West with the Expedition Society. He was a map maker who helped map many of the New Lands when they were discovered. The New Lands opened up new resources for a world that had run out. People are no longer dependent on technology but have reverted to steam machines again. The Bureau of Newly Discovered Lands controls all the expeditions to and the wealth from the New Lands. They cleaned out the West house when the dad died and have been watching the kids. One day in the market Kit is handed a book from another explorer from his dad. He is told to keep it secret and it is a good thing because BNDL is at the house when he returns looking for it. The map is half a map to Drowned Man’s Canyon and a hidden treasure in gold. The kids head to Arizona to discover why their dad left them the map. They are helped along the way by another child of an explorer. They are followed by BNDL who wants to get their hands on the treasure. What they discover will change how they think of the world and their father.
This was a fun steampunk adventure story. I enjoyed the fact that it was all about maps and figuring out how to read them. Kit is the map expert in the group. Zander as the oldest likes to think he is the leader, but it is more Kit’s show than anything. M.K. was a delight; a tough girl who loves machines and tinkering with them. Their friend Sukey is a pilot and helps them escape the BNDL. I like the thought of undiscovered lands in our world but am not really sure how that would work. In the book it is because the Mueller Machines controlled the maps and they just didn’t show these lands, but you do wander how no one really noticed them. There is a lot of mystery about the dad and what he was really up to and whether he was part of a secret society of mapmakers. There is a lot of adventure as the kids make their way across the country pursued by BNDL and as they follow the map to the treasure. This is the beginning of a series so the ending leaves the story open for further adventures.
Sophronia continues her second year at Lady Genevieve’s Finishing School for Ladies of Quality. This semester they learn how to use a fan as a defensive weapon. This is especially usually if the fan has blades on the tips. Sidheag receives an upsetting letter from home dealing with werewolf politics of grandfather’s pack. While attending the engagement party of her brother, Sophronia, Dimity and Soap end up on an unexpected adventure on a stolen train. To their surprise Monique is also on board the train but who is she working for and what are they up to?
Time has stopped in Anorev. Everyone is either a robot or a child; there are no adults. There is no night or bedtime or chores or anything one would expect. Then 312 Dapper Men descend from the sky. They are here to set things right and to restart time. One of the Dapper Men enlists the help of a boy named Ayden and a robot girl named Zoe. They need to do something with the robot angel in the harbor in order to make things they way they should be. I actually wanted more from this story than I got. There isn’t a lot of explanation as to why time stopped, what happened to the adults, who the Dapper Men are, etc. The story itself is pretty sparse. The artwork is gorgeous however. It brings life to the story where the words do not. This is an interesting steampunk fairy tale fantasy but just needed a bit more.
The second book in the Finishing School series. Our young heroine, Sophronia has now been attending Mademoiselle Geraldines Finishing Academy for Young Ladies of Quality for six months and her first major reviews are coming up. Will she pass the normal reviews of social skills of a high class Victorian lady to Mademoiselle Geraldine’s satisfaction? How will she do with the reviews of the real lessons of the school – being a spy? Sophronia enjoys sneaking around the school, a floating dirigible with multiple levels and ships connected together, at night to visit the ship’s boiler room as well as eavesdrop on the teachers’ quarters. Who among her friends can she trust? What about the teachers? Who is the schools secret patron? Someone high up in the queen’s inner circle, a vampire, a werewolf or other business interests?
Joel has always wanted to be a Rithmatist, but he wasn’t chosen. He still gets to go to the prestigious Armedius Academy and, while he can’t take the courses that the Rithmatist students do, he can still sneak into the occasional class. His obsession with Rithmancy earns him a summer assistantship with his favorite Rithmancy professor, Fitch. When students studying Rithmancy start disappearing with no trace save for some drops of blood, the whole school is in an uproar. It’s believed that someone or something is targeting Rithmatists. The likely weapon is a set of oddly drawn Chalklings that have the ability to attack physical forms rather than chalk lines, the sort that are typically only seen far away on the war-torn isle of Nebrask. Professor Fitch is charged with assisting in the investigation and Joel is eager to help. The artistically-gifted-but-geometrically-disinclined Melody, also assigned to help Professor Fitch over the summer, teams up with Joel as they work to solve the mystery of their missing classmates.
Author Sanderson has created a fascinating and original world where battles are drawn in chalk. A working knowledge of geometry is every bit as important as a steady hand. Joel excels in geometric strategy, but ultimately can do little more than watch from the sidelines. The ability to become a Rithmatist is not one that can worked towards; either one is a Rithmatist or one is not. The setting is the United Isles of America (a detailed map of which appears at the beginning of the book). The Rithmatist is interspersed with illustrations featuring chalk-drawn defenses and Chalklings. Joel and Melody both break the mold of the middle-grade magic novel. Joel has no magical abilities. Melody, while a Rithmatist, is at the bottom of her class. She doesn’t particularly enjoy being a Rithmatist either. She is, however, an excellent artist, which winds up being far more useful than she had previously believed. This book works on a number of levels: it’s a mystery/fantasy/steampunk/action/adventure story. And it does all of these things quite well.
The League of Seven is an alternative history steampunk adventure. It is 1875 and the world is much different from the one we are familiar with. The east coast of America is the United Nations: seven tribes united together (six of the Indians and the last Yankees). The old world of Europe has been lost to darkness. Everything runs on steam mainly because lektricity wakes the monsters. That’s right there are monsters imprisoned in the earth. The Septemberist Society keeps the knowledge alive even though most people just think of history as myths and legends. It seems the mangleborn feed of lektricity and every thousand years or so they break out of their prisons and destroy the world. It is up to the League of Seven to imprison them again. The League is always made up of seven heroes: a tinker, a law-bringer, a scientist, a trickster, a warrior, a strong man, and a hero.
Archie Dent’s parents are members of the Septemberist Society and have been brainwashed by manglespawn as have all the other members of the society. Instead of working to prevent the rise of the mangleborn they are working to free one of them. It is up to Archie and his two new friends Fergus and Hachi to stop the mangleborn and save his parents. Archie believes they are the new League of Seven. Fergus is the tinker, Hachi is the warrior and Archie thinks he is the hero but he doesn’t feel very heroic. Their quest takes them from the swamps of Florida to the streets of New Rome to the ruins of Atlantis under Niagara Falls and back again. They are fleeing from Thomas Edison, who is mad with the power of lektricity, and his evil tik tok ninja (think robot). They are helped along the way by Archie’s tik tok Mr. Rivet, Tesla (who is a Septemberist and quite mad) and a variety of other fun characters.
This was a great start to this trilogy. The world building is very comprehensive and wonderful. The steampunk is really well done with airships and aether guns and mechanical men and pneumatic tubes. I also thought the alternative history stuff was very well thought out. I love the thought of all these great societies rising and falling because of the mangleborn (Atlantis, Rome, Cahokia, etc.) We don’t learn why Europe has gone dark or who the other Seven are, but those things will probably get covered in the next books. The heroes defeated one mangleborn but there are lots more out there and they are going to need help. Can’t wait to see what happens next.
I received a copy of this book from Netgalley.
Sophronia is being sent to finishing school. Mademoiselle Geraldine’s Finishing Academy for Young Ladies of Quality to be exact. Sophronia would rather be figuring out how things work than learning how to curtsey, but her mother has other ideas. Her mother would be appalled at what she is actually learning at Mademoiselle Geraldine’s. Not only does Sophronia learn how to curtsey and act appropriately in social situations she also learns how to poison someone and the fine art of gathering intelligence. Her other skills come in handy when she and her friends must figure out what has happened to a communications prototype that is wanted by a lot of nefarious characters.
I like this Victorian steampunk world a lot. I have read Souless, the first in Carriger’s adult series, but didn’t really remember it a lot. This series is set in that same world. The school is a giant balloon that floats across the moors. There are vampire and werewolf teachers. And there are flying skypirates who attack the school. I found the whole thing fun and ridiculous and really enjoyable. There is just enough steampunk, just enough historical fiction, just enough zaniness to make this a really fun read.
Uncrashable Dakota is an alternate history/steampunk middle grade adventure novel. During the Civil War, Samuel Dakota discovered the power of flight. Seems a certain kind of beetle really likes whiskey soaked sap. You feed it to them and they can fly. Put the beetles in a ship and the ship flies. This discovery ended the Civil War years early, started the flight industry in the 1860s and allowed Lincoln to live to be an old man. Fast forward to 1912 and Dakota Aeronautics is getting ready to launch its biggest ship ever, the Dakota. On board is the elite of society as well as the general public. The Dakota family, consisting of Hollis and his mom and her new husband and his son Rob, are ready to set sail with the ship. During the voyage the ship is hijacked and Hollis, Rob and their friend Delia have to save the day.
This was a pretty hefty book with a lot going on. Not only do we have the hijacking story, but there is also a lot of backstory for when Samuel Dakota invented flight. I thought it was pretty inventive to have beetles be the mode of flight, especially ones who like to eat whiskey sap. There was definitely a Titanic vibe to this story (giant ship, best of its kind, supposedly unsinkable/uncrashable, disaster). I do with the book would have been just a tad shorter or better edited. I think a lot of the story of the kids running around the ship could have been condensed. That being said I also wish the ending would have been expanded a bit. You have 300 pages of the hijacking and just a couple pages of the crash and its aftermath. I also thought the story of Rob and his father kind of went off the rails a bit and its ending was just about the worst thing in the book. I think the book had potential and it was an enjoyable read, but the ending was too rushed with too many loose ends for my tastes.
I received a copy of this book from Netgalley.
Continues the story of Cinder and introduces the reader to Scarlet and Wolf. But is he a Big Bad Wolf or a hero in the making? How is Scarlet’s grandmother involved with the Luna princess and who kidnapped Grandma? Can’t wait to read the third book in the series!
Piper is a scrapper in a scrap town on the fringes of society. Scrappers pick through the bits that come into their world from the meteor showers. These meteor showers deposit things from other worlds. Piper works to fix the things up and make them work again. One day she chases a friend into the dangerous meteor shower and discovers a destroyed caravan with a girl inside. She brings the injured girl back home with her. Soon Piper and Anna are running for their lives as they are chased by a mysterious man who claims to be Anna’s father. Anna has no memories. The only thing she has a is a dragonfly tattoo which marks her has protected by the king of the Dragonfly territory. Anna and Piper make their escape onto the 401, a train headed to the Dragonfly capital. Along the way they become friends with the 401’s crew: Jeyne, Trimble and Gee. There is danger, adventure and new insights into who exactly Anna is.
This was a fun steampunk story for middle grades. I really enjoyed learning about Piper and Anna’s backgrounds and abilities. I think kids will really enjoy the adventure of this story; however, it is a bit on the long side which might turn off some readers. I think my complaint is that it started out one way and ended up another. I was fascinated by the meteor showers and the debris from other worlds at the beginning of this book. However, that pretty much got dropped once they boarded the train. I think I would have liked for the two parts to tie together a little bit more. I still really enjoyed reading it though and the ending does leave the story open for further adventures.
This was an enjoyable steam-punk retelling of Cinderella. Cinder is a cyborg mechanic who can’t remember her life before the accident that claimed her parents and made it medically necessary to replace her leg and other parts with machinery. She was adopted but her new guardian dies before he is able to bring her home to his wife and daughters and tell them why he has adopted a cyborg child. She works to make money for her stepmother and keep their household afloat though they treat her like a servant.
A plague is running rampant throughout their country and attacking young and old, rich and poor alike. Her favorite sister becomes ill days before a ball is planned. She tries to encourage her sister by telling her how she met the prince when he brought an automaton to her shop for repair and how he invited her to the ball. She promises to get the prince to dance with her sister if she will just get better and be able to go to the ball.
The prince has troubles of his own. His father is gravely ill with the plague. The ruler of Mars is on her way with an entourage to discuss peace talks that all his advisers believe is a prelude to war. Of course, the prince could marry the queen of Mars and make her his Empress ensuring peace but would that really be the best thing for both planets?
A wee bit hit or miss as far as the quality of the stories goes, but overall a fun collection. Particular favorites of mine are the tales by Libba Bray, Cory Doctorow and Kelly Link. Extremely varied, both thematically and in setting, the steampunk element is represented in its broadest definition.
12-year-old Mila has a knack for noticing the things that others do not. This particular talent will come in handy as a series of events play out. She and her father had been planning to visit her father’s old friend in the United States for quite some time, but recently this friend has gone missing and no one has any idea what has happened to him. Mila and her father decide to make the trip overseas anyway. If her father’s friend, Matthew, isn’t back by the time they show up, they can spend some of their vacation trying to track him down. As soon as Mila and her father arrive at the home owned by Matthew and his wife, Mila notices quickly that this is not a happy house. The wife, Suzanne, appears stressed out but not overly upset. Their baby, Gabriel, has no idea that anything is wrong and charms everyone who comes in contact with him. The family dog, Honey, appears adrift with her master missing. Mila has a lot of theories, but the pieces have yet to fall into place. It will take some time, but she’s fairly confident that she and her father can track down his best friend. When the search takes them further into upstate New York, Mila finds more than she bargained for.
This is a novel about families, friendship and love. But it’s not a sappy novel at all. There is pain; there is humor; there is hope. Mila is one of those characters who is a very different person by the time the book is over, and while she’s not initially the easiest character to understand, she becomes a person that most of us can identify with on some level. I’m consistently impressed with the variety of Meg Rosoff’s work and this is just one more excellent novel in an already illustrious YA career.
I can’t help but think that this manga is really more for established fans than those new to the Soulless series. I haven’t read any of the series, so I didn’t really know what to expect when I picked up the manga-style adaptations. I was not terribly impressed. In fact, I was kind of annoyed at the whole experience.
The story is lacking in detail and world-building, but that’s probably the result of it being an adaptation. The artwork is merely OK; it uses a lot of manga tropes, which, in an American comic, feels off somehow. I’m honestly getting very tired of popular series being turned into “manga”. Particularly annoying to me in this particular volume is the depiction of the female characters. The ridiculously large breasts and plunging necklines come across as entirely superfluous.
I wanted to like this series; I really did, but ultimately it just fell flat.